To understand the users, their day in the life and their daily routine. Conducted semi-structured interviews with 8 participants:
Questions focused on:
- Wake up times
- Snacking patterns
- Shopping habits
- Weight loss motivation
- Living alone or with someone
- Daily routine
- Health issues if any
- Smoking or drinking habits, etc.
Brainstorming potential features
Our team brainstormed about the potential features we could support based on the patterns which emerged from the affinity wall. Based on that we narrowed down several features during our converging session.
NARROWING DOWN THE SCOPE
Core functionalities which were identified after the converge session were:
- Planning/Setting goals
- Social Engagement
Design an onboarding experience
Capture daily routine of the user. Who they hang out with and what are their favorite TV shows. I created the design in Sketch which matched with user's mental model and created an interactive prototype using Marvel.
I wanted to make it quick and easy to enter information. All the information below can be entered with just a tap. Users are not required to type long text or do much work. The timeline mimics a day pattern so it aligns with the user’s mental model.
Picking up a schedule
"Choose a schedule to remind you on Tuesdays and Thursdays between 10:00 am to 2:00 pm."
After multiple sketches and iterations, I chose this to enable user's to add a block of time for each day or a couple of days in a week. Other solutions had limitations where I could not choose between days or required keyboard input, we were trying to avoid keyboard input.
- Do not give up talking to your users until you feel confident about the solution, that is what tremendously helped us in this project.
- Involving product managers, stakeholders and developers throughout the design process helps avoid emphasizing the need of user empathy.
- Understanding the Android UI development constraints while designing for mid-life adults proved to be of great help while communicating with development teams.